Fallout New California Kira Mann



Arthur Maxson Fallout Wiki Fando

Johnny is in Casa Madrid, Kira is at the Silver Rush, Jenn is Goodsprings, Eric Campbell is in the outskirts North of Vegas, Jaimie Campbell is with him, Dakota Ferron probably won't be, Ben's at Cottonwood Cove, B-6-RK, ALPHA, and probably Biscuit are in the Gibson scrap yard. FNV For New California, where is Kira Mann after dismissal? New Vegas I just finished up with Dead Money and I can't find Kira in the lucky 38, nor the silver rush.

  • Elder Arthur Maxson (Brotherhood registration MX-001E) is the last descendant of the Maxson lineage. He served as a squire in the Citadel in 2277 and is currently the supreme commander of the East Coast chapter of the Brotherhood in 2287. Born in 2267 to Jonathan and Jessica Maxson, Arthur is a descendant of the legendary Roger Maxson, founder of the Brotherhood of Steel. His father, a high.
  • Geschichte Fallout 3. Arthur wurde im Jahre 2267 geboren und ist der Sohn von Jessica und Jonathan Maxson, die 2277 jedoch bereits tot sind.Seine Eltern schickten ihn in den Osten, da sie der Meinung waren, dass er bei der Bruderschaft des Ostens sicherer wäre als bei der ursprünglichen Bruderschaft
  • Maxson may refer to: Characters: Roger Maxson, an officer in the United States Army who became the founder of the Brotherhood of Steel and its first High Elder, mentioned in Fallout, Fallout 3, Fallout: New Vegas and the Fallout Bible. Captain Maxson's diary, a series of holodisks in Fallout. Maxson log, a holodisk in Fallout. John Maxson, the grandson of Roger Maxson and High Elder of the.
  • Maxson's battlecoat is a unique piece of clothing in Fallout 4.. Characteristics Edit. Maxson's battlecoat is worn by Elder Arthur Maxson, leader of the East Coast Brotherhood of Steel, and consists of a black BOS officer uniform underneath a heavy padded leather coat with the Brotherhood insignia displayed on the right shoulder.Its already formidable protection can be enhanced even further by.
  • Jonathan Maxson ist der Vater von Arthur Maxson und Ehemann von Jessica Maxson. Er und seine Frau starben, als ihr Sohn noch ziemlich jung war, was Arthur zum letzten Nachfahren der Maxson-Dynastie macht. Die genauen Umstände seines Todes sind nicht bekannt. Jonathan ist nicht einfach nur ei
  • High Elder Roger Maxson (service number 072389) was a captain of the United States Army, the founder of the Brotherhood of Steel and its first high elder after the Great War. In 2076, the NBC division of West-Tek achieved breakthrough results in the Pan-Immunity Virion Project. The United States Defense Department, in fear of international espionage, moved a military team under the command of.
  • Captain Roger Maxson (Personenkennziffer 072389) war ein Offizier der Streitkräfte der Vereinigten Staaten, der Gründer der Stählernen Bruderschaft wurde und seinen ersten Rang als Ältester nach dem Großen Krieg erhielt. Roger Maxson war ursprünglich der zweite Kommandant des Sicherheitsteam, das in der West Tek Forschungsanlage seit 3. Januar 2076 stationiert war

. He's a little slimy, but he's not a total waste. Unlike those Water Merchants. Bunch of damn vultures, all of 'em.} ↑ 4.0 4.1 Fallout Official Survival Guide p.101-102: General Maxson: High Elder of the Brotherhood Maxson is the leader of the Brotherhood tough, old, and confident. He was born about twenty years after the. Maxson, un des cinq états de la République de Nouvelle Californie. Personnage. Roger Maxson, fondateur de la Confrérie de l'Acier. Maxson II, fils de Roger Maxson. John Maxson, petit-fils de Roger Maxson et Haut Aîné de la Confrérie dans Fallout. Jeremy Maxson, Haut Aîné de la Confrérie dans Van Buren Arthur Maxson appears in Fallout 3 and Fallout 4. References ↑ 1.0 1.1 Sole Survivor: Can you tell me anything about Elder Maxson? Kells: Elder Maxson is the supreme commander of the Brotherhood. Without his tenacity and his vision, we'd still be a small group of complacent stragglers occupying the Citadel in the Capital Wasteland. In a mere decade, he's grown the Brotherhood of Steel.

Arthur Maxson - Brotherhood of Steel Squire during Fallout 3, and later an Elder during Fallout 4; Locations. Maxson - a state mentioned as a member of the New California Republic in Fallout 2. Maxson's Bunker - a Brotherhood of Steel bunker somewhere in the American southwest, which was to appear in Van Buren Maxson (state) From The Vault - Fallout Wiki. Jump to: navigation, search. Mentioned-only location . Maxson. Site; Part of: New California: People; Factions: New California Republic Maxson is one of the five states of the New California Republic. Background. Following the destruction of the Master, The Brotherhood had good relations with the developing New California Republic, to the point. Roger Maxson is mentioned in Fallout, Fallout 3, and Fallout: New Vegas. His speeches and conversations with Paladin Lizzy Taggerdy feature in Fallout 76, with Maxson receiving a voice for the first time in 21 years since the first game was released. References ↑ Fallout 3 Official Game Guide Game of the Year Edition p.98: Squire Arthur Maxson Squire Maxson is a descendant of the legendary.

MAXSON.MSG. From The Vault - Fallout Wiki. Jump to: navigation, search The following article contains the transcript of a text file containing localized strings used by the game's characters, items, scripts, or interface. {100}{}{You see General Maxson.} {101}{}{What's the Brotherhood really about?} {102}{}{I'll bet you know a lot of the history behind the Brotherhood.} {103}{}{Heard any good. Behind the scenes. The PIPBOY.MSG file contains two versions of this holodisk: Captain Maxson's Diary, which is the one used in the actual game, and the Military Base Disk.Typographic errors present in the version used in Fallout suggest that the draft was used, rather than the proofread holodisk. The differences are as follows: with all the chaos it brings instead of with all the chaos. ↑ Guide officiel du jeu Fallout 3 p.380-381 : « Écuyer Maxson est un descendant du légendaire Roger Maxson, fondateur de la Confrérie de l'Acier. Son père, un Paladin haut gradé servant près de la République de Nouvelle Californie, a été tué récemment au combat, et sa mère, Lady Maxson, a envoyé le garçon à l'est sous la tutelle du respecté Aîné Lyons. Écuyer Maxson est. Background Edit. Juan Maxson-Elsdragon was born amid the Survivalists in 2224, the son of Maxson, an exiled member of the founding line of the Brotherhood of Steel, and the future Queen Elsdragon, one of the last descendants of the line of Mexican immigrant families that took shelter in Athens-Tec Mine during the Great War. During his childhood, his father, Boss Maxson, was killed by Kevin. Arthur Maxson, commonly referred to as Elder Maxson, is the possible main antagonist in Fallout 4 if the Sole Survivor sides with the Institute, or the game's possible secondary antagonist if the Sole Survivor sides with the Railroad. He had previously appeared as a child in Fallout 3, acting as a minor character. He was voiced by Sean McCoy in Fallout 3, and Derek Phillips in Fallout 4

.. Histoire [modifier | modifier le wikicode]. Après la destruction du Maître par l'Habitant de l'Abri, la Confrérie de l'Acier entretint de bonnes relations avec la République naissante, au point que l'un des états fédérés par cette dernière fut nommé d'après le nom du fondateur de la Confrérie Roger Maxson Fallout: New Vegas ist ein 2010 erschienenes Computer-Rollenspiel aus der seit 1997 bestehenden Fallout-Serie.Das von Obsidian Entertainment entwickelte Spiel ist ein eigenständiger Ableger der Reihe. Es basiert zwar wie Fallout 3 auf der Gamebryo-Engine, ist jedoch nicht als direkter inhaltlicher Nachfolger anzusehen.. Am 10. Februar 2012 erschien die Ultimate Edition von Fallout: New Vegas Fallout 4 Elder Maxson Song (Cyber Edition) - Duration: 4:04. Fallout 4 - 10 Tiny Details You May Have Missed in the Wasteland - Fallout 4 Secrets - Duration: 10:22. TheEpicNate315. Fallout (engl.: Radioaktiver Niederschlag) ist eine Computer-Rollenspiel-Serie, die 1997 mit dem von Interplay Entertainment entwickelten und vertriebenen Spiel Fallout startete. Die Welt von Fallout zeichnet ein düsteres Alternativszenario der Erde des 22. und 23. Jahrhunderts, nachdem im Jahr 2077 ein Atomkrieg weite Teile der Welt zerstört hat. Seit April 2007 befinden sich sämtliche. Maxson avait raison est une holobande de Fallout 4. Emplacement [ modifier | modifier le wikicode ] Cette section est vide, insuffisamment détaillée ou incomplète

Maxson Fallout Wiki Fando

Sa c'est cool il vous donne plein de quète surtout de la confiance Récupérée de « https://www.fallout-wiki.com/index.php?title=Roger_Maxson&oldid=50493 � His dialogue + terminal entry

Maxson's battlecoat Fallout Wiki Fando

  1. Le journal de Maxson est un holodisque de Fallout. Emplacement [modifier | modifier le wikicode] Cet holodisque est téléchargeable depuis l'ordinateur de contrôle des cuves à la base militaire de Mariposa. Transcription [modifier | modifier le wikicode] Conformément à mes ordres, en tant qu'officier et suite à la mort prématurée du Colonel Robert Spindel durant cette période de crise.
  2. Fallout 4. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Fallout 4 > General Discussions > Topic Details. ピッコロ Pikkoro Junia. Jan 5, 2016 @ 1:48pm Maxson's Battlecoat - Spawn ID An alternative way to grab Maxson's Battlecoat, if for example you side with Brotherhood of Steel and therefore you can't kill him for it, or if you just want it without killing him.
  3. This guide will show you how to get Maxson's Battlecoat in Fallout 4. How to obtain Maxson's Battlecoat Even though the overcoat can be considered a cosmetic item, and many people will want to have it only for the way it looks, it's also good protection. It offers 50 damage resistance and gives +1 Perception. Maxson won't part with this item peacefully, and you can't steal it either.
  4. Fallout 4 Wiki Guide. Blind Betrayal. Top Contributors: Brendan Graeber, Michael Koczwara, Jared Petty + more. Last Edited: 3 Nov 2016 6:04 pm. Page Tools. Edit (Classic) Edit (Beta) Flag; View.

Jonathan Maxson Fallout Wiki Fando

  1. Knight-Commander Arthur Maxson is commander of the D.C. Chapter of the Brotherhood of Steel
  2. Arthur Maxson resides in the Citadel.He is the last member of the Maxson Dynasty. The Brotherhood's High Elders decided that he would be safer in the Citadel under the protection of Elder Lyons than anywhere else in the wasteland.. The Maxson Dynasty []. A man named Roger Maxson was the fffounder to the Brotherhood of Steel, since he passed away his family have led the Brotherhood for generations
  3. From The Vault - Fallout Wiki. Jump to: navigation, search. This talk page is only for discussing improvements to the page Maxson (state). It is not the place for general discussion or sharing stories about the topic of this article. Please use the forums for these purposes. Please sign and date your posts by typing four tildes (~~~~) after each of your entries. Put new text under old text.
  4. Fallout 4. close. Games. videogame_asset My games. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. chevron_left. chevron_right. Recently added 28 View all 978. Log in to view your list of favourite games. View all games. Mods. Browse all chevron_right; Browse all chevron_right. New chevron_right. Trending chevron_right. Most endorsed chevron.
  5. Today we're continuing our analysis of the Van Buren design documents by taking a closer look at Design Document 09, which covers Maxson Bunker. The Brotherhood of Steel has been featured in every.

Roger Maxson Fallout Wiki Fando

  1. Fallout 4. close. Games. videogame_asset My games. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. chevron_left. chevron_right . Recently added 28 View all 978. Log in to view your list of favourite games. View all games. Mods. Browse all chevron_right; Browse all chevron_right. New chevron_right. Trending chevron_right. Most endorsed chevron.
  2. + If Maxson survived the Elderly Care, he will live in Listening Post Bravo and join as companion. (For those who like Maxson and want to travel with him now that he has less responsibilities - not lore-friendly ATM as there is almost no dialogue used to justify him being willing to be a companion so just avoid him if that bothers you.
  3. Fallout 4 ; Mods ; NPC ; Mighty Maxson; Mighty Maxson. Endorsements. 712. Unique DLs-- Total DLs-- Total views. 65,212. Version. 1.0. Download: Manual; 0 of 0 File information. Last updated 09 September 2016 1:12AM. Original upload 05 September 2016 7:51AM. Created by Mystolle . Uploaded by mystolle. Virus scan. Safe to use . Tags for this mod. Tag this mod Description; Files 3; Images 28.
  4. Mighty Maxson; Mighty Maxson. Endorsements. 712. Unique DLs-- Total DLs-- Total views. 65,329. Version. 1.0. Download: Manual; 0 of 0 File information. Last updated 09 September 2016 1:12AM. Original upload 05 September 2016 7:51AM. Created by Mystolle . Uploaded by mystolle. Virus scan. Safe to use . Tags for this mod. Tag this mod Description; Files 3; Images 28; Videos 0; Posts 28; Forum 0.
  5. Arthur Maxson was born in 2267 to a high ranking paladin who was a descendent of the legendary founder of the BoS Roger Maxson. His father was killed in a battle with the NCR and Arthur was sent East to learn under Elder Lyons. Following the sudden death of Sarah Maxson in a battle, Arthur was appointed as Elder by the West Coast Elders
  6. La dernière modification de cette page a été faite le 23 mai 2020 à 18:39. Le contenu est disponible sous licence creative Commons - CC BY-NC-SA 3.0 sauf mention contraire.; Politique de confidentialit�

John Maxson - The Vault Fallout Wiki - Everything you need

  1. I have no idea how to make stand-alone, if anyone wants to do it, feel free to do so, mainly I love Maxson's Battlecoat and Widowmaker's Armor, but none of them felt right for my raider character so I decided to make a retexture of the battlecoat, it's my first retexture and it's a bit silly but I liked and I'm keeping it, maybe one day I will make some further fixes idk
  2. Did you ever hear the tragedy of Arthur Maxson
  3. Villains from the Fallout post-apocalyptic video game series by Interplay Entertainment and Bethesda Softworks. Fallout Villains. Category page. Edit. History Talk (0) This article's content is marked as Mature The page Mature contains mature content that may include coarse language, sexual references, and/or graphic violent images which may be disturbing to some. Mature pages are.
  4. - Elder Arthur Maxson Elder Arthur Maxson (formerly Squire) is a character from both Fallout 3 and Fallout 4. He is voiced by Sean McCoy in Fallout 3 and by Derek Phillips in Fallout 4. Maxson is the descendent of Roger Maxson, founder of the Brotherhood of Steel
  5. Well Aint that a kick in the head Strength:7 Perception:5 Endurance:5 Charisma:8 Intellig
  6. Die Geschichte in Fallout nimmt ja bekanntlich einen anderen lauf als die unserer, sie arbeiten viel mehr mit Nuklearenergie und es ist nicht ganz genau bekannt wie ein Auto in Fallout aufgebaut ist (Da es mit Atomkraft funktioniert) jedoch weis man aus Fallout 2 das es scheiße Kompliziert ist und schwer noch intakte teile zu bekommen. In Fallout 2 gibt es einen Character der ein Fahrzeug.
  7. Fallout: New California. 483 Pages. Add new page. Characters. Senator DuVille Kieva Nanjima Chevy Bragg John Bragg Juan Maxson-Elsdragon The Father Companions. ALPHA; B-6-RK; Jamie Campbell; Eric Campbell; Ben Kurtz; Kira Mann; Jenn Hail; Johnny Matheson; Biscuit; Factions. The NCR The Enclave Unity The Raider Alliance The Shi Items. Ammunition Apparel Consumables Crafting Holodisks and Notes.

Maxson — Les Archives de Vault-Tec - fallout-wiki

  1. But Elder Maxson... FALLOUT 4 SPOILERS. You can't just execute your best Paladin because he's a synth. 61 comments. share. save hide report. 75% Upvoted. This thread is archived . New comments cannot be posted and votes cannot be cast. Sort by. best. level 1. Followers. 55 points · 3 years ago · edited 3 years ago. But President Johnson, you can't just execute your best spy just because it.
  2. Arthur Maxson is the last descendant of Roger Maxson, one of the Founders of the Brotherhood of Steel. Arthur was born in 2267. His father, unmentioned name was a high-ranking Paladin serving just outside the New California Republic. His mother was Jessica Maxson. She sent him out to the East to be raised under the tutelage of Elder Lyons
  3. I could have sworn I ran into Elder Maxson when he was a child. Sure enough, he currently resides in Citadel B Ring. At the age of 16, Maxson will rise to an..
  4. A New Dawn is a Quest in Fallout 4. A New Dawn Information Objectives. Return to The Prydwen; Speak to Elder Maxson; Locations. The Prydwen; Enemies. N/A; Walkthrough Return to The Prydwen and speak with Elder Maxson. You will receive the rank of Sentinel within the Brotherhood of Steel and a T-60 Jetpack for your Power Armor

Fallout 4 Wiki Guide. A New Dawn. Top Contributors: Brendan Graeber, Michael Koczwara, Jared Petty + more. Last Edited: 3 Nov 2016 6:01 pm. Page Tools. Edit (Classic) Edit (Beta) Flag; View. The Final Judgment is a unique weapon (Gatling laser) in Fallout 4 it is carried by Arthur Maxson, Elder of the Brotherhood of Steel. It has 25% faster rate, 15% faster reload and uses fusion. limit my search to r/Fallout. use the following search parameters to narrow your results: subreddit:subreddit find submissions in subreddit author:username find submissions by username site:example.com find submissions from example.com url:text search for text in url selftext:text search for text in self post contents self:yes (or self:no) include (or exclude) self posts nsfw:yes (or. Welcome to the Fallout: New California Wiki. This is the official wiki for the total conversion mod and an unofficial prequel, Fallout: New California, for Fallout New Vegas. This wiki is for original characters, items, locations, and other content added by Fallout: New California - for preexisting content from the Fallout universe, please visit The Fallout Wiki Fallout 4 Cheats: Alle Codes im Überblick. Die Cheats funktionieren nur für die PC-Version von Fallout 4. Ihr gebt sie über die Konsole ein, die ihr standardmäßig auf deutschen Tastaturen.

Brotherhood of Steel (West Coast) The Brotherhood of Steel originated on the West Coast as an outgrowth of the United States military on the advent of the Great War. After becoming a quasi-religious organization dedicated to preventing technology from falling into the wrong hands, their conflict with the New California Republic led to the western chapter being almost completely wiped out Fallout 4: Diese Fraktionen gibt es. Wollt ihr den Lebewesen des Ödlands helfen oder denkt ihr nur an den technischen Fortschritt? Hasst ihr die Synths oder wollt ihr sie von der Verfolgung befreien The Brotherhood of Steel are major protagonists in the Fallout series they are a group of warriors and scientists alike who seek to control technology in the wastelands to prevent it from falling into the wrong hands. TB

Fallout 76 Wiki Guide: weapons, camp, armor, maps, perks, bobbleheads, walkthroughs and more Maxson is a New Californian state, located towards the south in the former American state of South California. It is the second largest, most populated and second most densely populated NCR State, mostly due to the emergence of towns such as Shady Sands and Junktown General John Maxson was the grandson of Roger Maxson, the founder of the Brotherhood of Steel. He was born in 2097, twenty years after the Great War, in the Lost Hills bunker. In 2135, at the age of 38, he became a Paladin, showing tremendous promise as a soldier, and some time after that he became the Head Paladin. In 2155, after his father was killed by the Vipers, he became the High Elder. ..

Arthur Maxson - The Vault Fallout Wiki - Everything you

Crafting allows building items from certain components in Fallout: New California Wild Card is an Ending Quest of the Kill everyone Playthough in Fallout: New California.. Detailed Walkthrough Edit. To activate the quest you need to Kill Juan Maxson-Elsdragon; Kill William Silverman; Kill Paul DuVille; And not joining the Enclave; Also, activating the quest add a new dialogue with Dr. Rossman hologra Der Fallout 76 WIKI-THREAD des FalloutForums. Das Forum-eigene Fallout (76) Wikipedia. Selbstverständlich können Spoiler zu sämtlichen Aspekten des Spiels Vorhanden sein. Zum Abstimmungsthread: Abstimmungsthread - - - - Achtung! Mögliche Story Spoiler! Der Brandvirus. Entstanden durch die Enklave, breitet er sich über Appalachia aus und hat das Potential die Menschheit nun vollständig.

Maxson - The Vault Fallout Wiki - Everything you need to

The area known as The Prydwen is a headquarters Location in the Eastern area of The Commonwealth. It is located above the Boston Airport which can only b Well in fallout 3, his terminal implies that maxon had a crush on sarah lyons... You all know what happened to her... Definitely a virgin. level 2. 1 point · 12 days ago. wait what happened to sarah, it's been a while since I played fallout 3. Continue this thread level 1. 10 points · 12 days ago. Maxson is a Chad bro. level 1. Brotherhood. 4 points · 12 days ago. Perhaps, but considering. The Nuclear Option is a main Quest in Fallout 4 and is the culmination of the game's main narrative. The options and objectives depend on the Faction you ally with. This quest becomes available after completing the essential Quests in your respective chosen Faction with the exception of The Institute.Click on the appropriate option below for a quest walkthrough for each Faction

Maxson (state) - The Vault Fallout Wiki - Everything you

The Survivalists originally known as the Old Guard, are the oldest of the 8 member tribes of the Raider Alliance, originating from survivors of the Great War who hid in Athens-Tec Mine in the San Bernadino Mountains. Prior to the Great War, Athens-Tec Mine was a private Mining Corporation in California, mining Uranium and Gold from the San Bernadino Mountains. Athens-Tec so dominated the local. If you decide to pledge your final loyalty to the Brotherhood of Steel Faction in Fallout 4, then you will no longer be able to complete quests or contac Fallout Wiki: The Vault. Fallout Wiki: Nukapedia. Fallout Fixes and Performance Guide. Fallout 4 Console Modding Guide. Fallout 1 Guide. Fallout 2 Guide. Fallout 3 and New Vegas Modding Guide. Fallout Network Discord Server /r/falloutlore - The lore of the Fallout series /r/classicfallout - Classic Fallout Games /r/fo3 - Fallout 3 communit

Fallout 4 einzigartige Waffen freischalten: Karte mit Fundorten. Stellt sich natürlich die Frage, wie kann man die einzigartigen Waffen in Fallout 4 freischalten? Hier gibt es ganz unterschiedliche Freischaltbedingungen. Die einen kann man einfach im Spiel finden oder bei einem Händler kaufen, während man die anderen durch das Abschließen von der Hauptstory und Nebenmissionen bekommen kann. Rockets' Red Glare is a Quest in Fallout 4. Rockets' Red Glare Information Objectives. Fly to The Prydwen; Plant explosives (3) Escape The Prydwen; Talk to Desdemona; Locations. The Prydwen; Enemies . Brotherhood of Steel; Walkthrough Take your station in the Vertibird at the minigun and Tinker Tom will attempt to pilot the ship past the defenses in a ruse. Enjoy the scenery of the. Tipp Updated Fallout 4 Fraktionen - Die Stählerne Bruderschaft - Quest-Guide & Lösung Quelle: PC Games 30.11.2015 um 13:33 Uhr von Maik Koch - Fallout 4 mit Fraktion der Stählernen Bruderschaft. Rex Scar Maxson. Author. Scar. 71. 8. 71. 8. About. Note: This template uses some aspects of the Frankenstein template, but is intended for my personal use. Use it if you want. [Each scar is a reminder of how many times an attempt on my life has been made,each failing with me being the victor and the other being left dead ] Strength:[7] [he has a good punch] Perception:[10] [one of the best.

Roger Maxson - The Vault Fallout Wiki - Everything you

You want to kill Maxson and loot his coat. Now skip multiple days and return to... jump to content. my subreddits. edit subscriptions. popular-all-random-users | news-AskReddit-funny-pics -worldnews-todayilearned-gaming-tifu-mildlyinteresting-aww-Jokes-movies-Music-videos-personalfinance-OldSchoolCool-Showerthoughts-explainlikeimfive-IAmA-TwoXChromosomes-gifs-science-LifeProTips-space. Shadow of Steel is a Quest in Fallout 4. Shadow of Steel Information Objectives. Listen to Military Frequency AF95; Report to Paladin Danse; Board the Vertibird; Attend the debriefing; Speak to Lancer-Captain Kells; Attend Elder Maxson's Address; Speak to Elder Maxson; Misc: Open you personal storage containe

/r/FalloutHumor is a subreddit dedicated to all Fallout game's and the humor that stands within them. All we ask is that you kindly follow the... jump to content. my subreddits. edit subscriptions. popular-all-random-users | AskReddit-news-worldnews-pics-funny-aww-tifu-gaming-todayilearned-Showerthoughts-TwoXChromosomes-gifs -mildlyinteresting-videos-movies-Jokes-television-science-nottheonion. Nukapedia und Fallout Wiki erwähnen es ebenfalls. Ich hoffe das die beiden Enzyklopädien seriös sind. I know little about the War, but it doesn't really matter. A lot of people died when a lot of atomic bombs went off and nearly destroyed the world. If you don't know what an atomic bomb is, then imagine the worst thing possible. Atomic bombs were worse than that.-The Wanderer. Zitieren. Tandi died during the war in 2248 at the age of 103, after a 52 year lead the vice president Joanna_Tibbett became president under her leadership the relationship worsened when Jeremy Maxson became leader of the leader of the Brotherhood of Steel. He took his turn to power after taking all TECH from all other tribes and people whatever the cost which broke out a war between the NCR and the. Act 3 Edit. Act 3 begins when the Sole Survivor first sets foot in The Institute.. At this point, the main quest's structure becomes similar to the one from Fallout: New Vegas.There are four different branches, one for each faction, and certain events in those quests can make certain factions hostile to the Sole Survivor, thus locking them from those branches and failing all of that faction's. What could go wrong? [Maxon/F!SS/Danse] Rated: T - English - Adventure/Romance - Chapters: 14 - Words: 25,045 - Reviews: 59 - Favs: 3 - Follows: 8 - Updated: 5/7 - Published: 4/26 - Paladin Danse, Arthur Maxson. Fallout: The Remnant by TheFlameHammer reviews. Lance Corporal Eddie Morris was different from other Enclave Remnants. He preferred history and science lessons over target practice.

MAXSON.MSG - The Vault Fallout Wiki - Everything you need ..

Fallout 4 Wiki Guide. Minutemen Ending. Top Contributors: Brendan Graeber, Michael Koczwara, Jared Petty + more. Last Edited: 3 Nov 2016 6:20 pm. Page Tools. Edit (Classic) Edit (Beta) Flag; View. Fallout Episode Information Volume One Chapter # 111 Airdate December 4, 2006 Written by Joe Pokaski Directed by John Badham Episode Chronology Prev. Chapter Six Months Ago Next Chapter Godsend Fallout is the eleventh episode of NBC's drama series Heroes. Contents[show] Plot summary The episode begins with Mr. Bennet bringing Claire home amidst a discussion regarding her powers. Mr. Bennet.

The Brotherhood of Steel was founded by Roger Maxson, a captain in the United States Army. Led by Colonel Robert Spindel , Maxson was part of a team sent on January 3, 2076 to monitor progress at a West-Tek facility in California, which was conducting research on behalf of the American government Es geht endlich los, wir haben wir für euch das neue Fallout 4 getestet, es ist Zeit für die ersten Schritte in der postapokalyptischen Welt von Fallout 4. Auf den folgenden Seiten beschäftigen.

Blind Betrayal is a Quest in Fallout 4. Blind Betrayal Information Objectives. Speak to Elder Maxson; Speak to Proctor Quinlan; Follow Scribe Haylen; Speak to Scribe Haylen; Travel to Listening Post Bravo; Locate Paladin Danse; Speak to Paladin Danse; AND/OR Execute Paladin Danse; Retrieve Paladin Danse's Holotags; Watch Danse's Execution; Speak to Elder Maxson; Return to The Prydwe Fallout 4 Wiki will guide you with information on weapons, armor, enemies, perks, maps, guides and walkthroughs The New California Republic was born from the remnants of the survivors of Vault 15 and the small walled community they founded, Shady Sands. Under the leadership of Aradesh,Tandi and Seth and the Vault Dweller the community prospered. Trade routes with other settlements allowed cultural exchange, and a movement to form a national entity gradually took root and won popular acceptance. In 2186. Fallout: Singularity is the second Fallout D&D Campaign and the first in the timeline of Fallout D&D Campaigns within the Fallout Universe.It follows the story of a group of citizens who emerge from Vault 512, after spending 212 years on ice. Although the exact date the campaign was played is unknown, it took place somewhere during late 2015 to early 2016; prompted by the release of Fallout 4 The The Nuclear Option (Brotherhood of Steel) is one of the main scenario missions and part of IGN's Walkthrough.. This mission begins immediately after completing Ad Victoriam.This quest is part.

Hah, I just noticed that a terminal in Fallout 3 mentions the Maxson family, including a Maxson II. Pretty funny, since Maxson II was not his actual name, but simply the name I used in The Vault as the article title about Roger Maxson's son (and John Maxson's father), since there was no canon first name given for him The Brotherhood Outcasts was an ideologically Reactionary splinter-faction of the Brotherhood of Steel that broke away from the post-war military order in 2276. Founded by then Paladin Henry Casdin, the Outcasts was a'chapter' that broke away from the Brotherhood lead by Elder Lyon over ideological differences and split between the two groups over their mission in the capital wasteland. The. Having killed Paladin Danse, you can give Maxson the Danse's Holotags. He will refuse and give you everything that was Danse's. This includes his set of Power Armor. Strategy Guide/Tips . This will get you a set of T-60 Power Armor for your use. It can be found in the lower decks of the airship. Blind Betrayal Quest . Speak to Elder Maxson

Add new page. Popular pages. Most visited articles Organizatio Shaun, also known as Father, is the son of the Sole Survivor and the leader of the Institute in 2287. He serves as the main antagonist of Fallout 4 unless the player character chooses to side with him. He was voiced by Tony Amendola Walkthrough []. Return to the Prydwen and talk with Elder Arthur Maxson on the command deck of the ship. How he responses depends on what you did with Paladin Danse. Having killed Paladin Danse, you can give Maxson the Danse's Holotags.He will refuse and give you everything that was Danse's. This includes his set of Power Armor

Content of the article: 'Fallout: New California Review & Analysis (with spoilers, of course) WARNING: LONG'

I don't particularly post a lot on Reddit, but after playing this mod, I feel that I had to come to the subreddit just to say what I think. Because this mod was recently updated (April 2020, I think?) I decided to play and eventually decided to write up a review (which is a first for me, so bear with me if it doesn't seem professional, because it's not). I've played through this mod a total of three times, only completing two of them as I restarted my first playthrough just before completing it after experiencing most of it. I'll break this review up into however many sections as most reviews do. This might be long, so thank you in advance if you read it all.

I'll start with the obvious.

Story


I'm gonna lump the choices you can make, their subsequent consequences, and dialogue selections in this section as well. This will most likely be the longest section, as I am a story-focused person and if the story is bad for me, then my experience will be incredibly hindered.

As most people who have played the mod will probably agree, the prologue is perfect. In fact, my only gripe with the prologue is that it wasn't just a little longer, but we'll get to pacing in a minute. Just to preface: the prologue is the only thing I like about the story. But more on that soon.

The prologue starts off with a very well done opening cutscene before throwing you into Vault 18's last Vault Ball match of the season. In this game, you have a very well scripted sequence of your player character catching the ball before being handed a seemingly simple choice: tackle or dodge. Depending on what choice you make, it can completely change how you experience the prologue. You'll either be a nerd who everyone pities or looks down upon because you got your leg broken for trying to dodge and lost the game, or the star athlete that everyone praises for winning the game.

For all of my playthroughs, I personally went with dodging, placing me in the Path of the Scientist, because that's usually how I play, New Vegas specifically. As such, in the vigor tester, I put high intelligence, luck, and charisma, while keeping my agility at average and bringing my strength and endurance down. A true nerd. I'll touch more on these S.P.E.C.I.A.L. stats and skill checks later.

On the Path of the Scientist, you meet Dr. Kevin Rossman who is immediately shown to be a mentor to you, which I adored. Not to mention his voice acting is so top notch, I wondered if they hired someone professional. He asks you to fix a computer, which in turn reveals that the Enclave are planning something involving Vault 18, and this mentor of yours is somewhat involved, but naturally it is left vague.

You also meet Kira Mann, Ben Kurtz, Jamie Campbell, Johnny Matheson, Coach Bragg, Jenn Hail, Eric Campbell, and a few others I can't remember. They all respond to you in accordance to how you did in the Vault Ball game. Because Kira is also a nerd, she responds warmly to you and as a friend, while Johnny Matheson and Coach Bragg completely deflect and belittle you. You can't even talk to them, and you never meet Coach Bragg's sister, Chevy, but more on that soon. You can then do some side quests (if I recall, you have more side quests on the Jock side compared to the Nerd side) and then you go to bed.

Then boom! The Enclave are attacking your vault! Your family that were bunking with you in your room are all dead and you are the only survivor. Now, as the protagonist should, you have to save the vault. After you have done so (by killing Coach Bragg twice, by the way) it turns out the overseer is going to blow up the entire vault because he's gone insane.

At this point, you can go back and collect all the allies you have accumulated so far throughout the prologue. Because I was on the path of the nerd, I couldn't get Johnny Matheson, but I could get two robots, Ben, Eric, Jamie, and Jenn, and eventually Kira once I escaped the vault fully. Jenn, specifically, only talks to you after you save the vault because you're a nerd and she looks down on you, but after saving it, she looks up to you. Once you are about to escape, you encounter Kevin Rossman, and he dies. As a nerd, his death was particularly hard for my character since he was his mentor, but I assume as a jock, there isn't as much of an emotional attachment.

Then you escape the vault, fighting through Enclave, and eventually Raiders once you're outside the vault, and you run to safety as the entire vault blows up. You head over to a nearby house for shelter by the name of Pinehaven, and on the way there, you meet Kira, and then you have your full squad.

This is where the prologue shines for me, personally. I absolutely love companion interaction, and what happens next was awesome.

California

On my first playthrough, I didn't save anyone except Kira and Ben, so nothing happened. But on my second and third, I rescued everyone I could and had eight people, including me, in my squad. There is animosity between Kira and Jenn, and they instantly start to go at it before Ben ends it. Then I talk to Kira and convince her to join and to play nice with Jenn. Then we head up to Pinehaven and everyone begins to quarrel, as they should. Everything felt real, like we were actually a bunch of teenagers shaken by the fact that our home just blew up, everyone we knew died, and we were the only survivors. Ben tells you that because you are the new de facto leader of the group, it's your job to keep everyone in line. So then you have a choice, let the argument play out, or shoot the ceiling and give a rousing speech. If you let the argument play out, Kira shoots Jenn, and everyone kills Kira, and you're effectively two companions shorter than when you walked in. But if you give a speech, with a speech skill of maximum 45, then everyone will look up to you and you keep all of your companions. It just felt incredibly realistic, and I loved it. Then, afterward, Ben applauds you for saving everyone and tells you to talk to everyone, look around, and scavenge before heading to bed. My favorite line of his was 'I'll keep first watch.' This might be a very simple line, but it really ingrained in your brain the fact that this is SURVIVAL. It felt truly like an experience where they were doing whatever they had to do to survive, and that you guys are truly just a group of dysfunctional teenagers doing whatever you can to see a better tomorrow.

I was really hoping that the mod would keep going with this… but it doesn't.

As you can see, I love the prologue, and I basically just recapped it because it was just that good that I had to detail everything I experienced. Because it was just. That. Good. But the second you sleep in Pinehaven and the prologue ends… thats when the story turns to the shitter.

I'm not gonna explain the rest of the story because I'd be here forever, but I'm going to try and hit the major beats of what went completely wrong.

The pacing is god awful after. And it feels like some of the choices don't even matter (unless my game was bugged and these lines came across on accident, but I'm going to assume that this was intentional). After sleeping in Pinehaven, you are instantly awoken by Ben because there's Raiders outside calling for you. You don't even have time to process what happened to your vault because now you have to deal with something completely new. So now you can either talk to the raiders or go guns blazing. Talking to them results in your capture, while shooting them gives you the opportunity to escape. Either way, you escape the raiders and then once again, you are plunged once again into a fight between the NCR and the Raiders at the I-15. You help them, and then you are once again attacked by raiders at Union City. It doesn't stop. One moment you're in the safety of Pinehaven, and the next you're apart of the NCR (or the raiders, if you chose that route) fighting this war between the two. And because there's no dialogue option to be reluctant or neutral or whatever, you are stuck with what Fallout 3 did wrong: you are either 'My life for the NCR/Raiders!' or 'I hate all of you and I want nothing to do with this.' There is no in between, which really dampens any role-playing you were planning on doing. Then there's a 'betrayal' that happens halfway through by the NCR? But when you make it back to base, your character has literally no option to confront them about this betrayal. You just go on as usual. Even if you kill the NCR soldier, Less Jameson, that betrayed you (which is an option, by the way) the mod just continues as if you didn't just shoot this guy and kill his squad.

Then there is the companions. Remember how I said I absolutely adore companion interaction and dialogue? Well, it's like this mod was made specifically to blue-ball me. After the prologue, there is NO companion dialogue WHATSOEVER for ANYONE. Every time there is, it's very small tid bits of information, and it only ever comes from Kira and Ben, but mainly Ben. There is no dialogue between the companions, there is no reaction to the events around you (literally Jamie and Eric do not say anything after the prologue. There is zero dialogue for them.). They just become walking turrets shooting your enemies for you.

So I'm gonna skip a lot and just head straight to the 'plot twist' at the end. But just know the quests from the end of the prologue onward are bland, boring, and repetitive.

The plot twist at the end is that you are apparently a super-mutant clone of the Fallout 1 protagonist, the Vault Dweller, which they use to explain how you can heal faster than others, restore broken limbs, shrug off bullets, et cetera, et cetera. Funnily enough, this twist was spoiled to me not by the internet, but by Jenn's dialogue that broke and she flat out spoiled what the twist was before I made it to the moment.

Here's the thing about this twist… it's not good. They were clearly trying to pull a meta 'make you think' moment like what Dead Money did in Fallout: New Vegas. Allow me to explain: Dead Money criticizes the player (not directly, but might as well be) for having heavy reliance on their Pip-boy constantly, specifically the compass that tells you where to go. It makes fun of how your eyes are always glued to that map marker that you become nothing more than a mindless drone following orders with no regard of what they are, and I felt that was genius. It DID make you think.


The twist New California did was not good. It tried to explain a feature of gameplay in a redundant and ridiculous way. Does that mean every Fallout protagonist is a super-mutant? Does that mean my COMPANIONS are also super-mutants (besides Kira, cause she actually was one, surprise surprise)? Does that mean EVERY video game character I have ever played that can regen health is a super-mutant? This twist was redundant, and it really only felt like the writer(s) made it just to be edgy and cool. Let's not even mention the fact that it pulls the 'you are the chosen one' card that people are absolutely sick of, not to mention that Fallout never really pulls that card ever in the first place besides Fallout 2, but at least Fallout 2 did it correctly and it didn't feel like you're just a Mary Sue.

Then you have the final final boss battle (yeah, The Master 2.0 telling you you're a clone wasn't the final boss) against Coach Bragg and his sister. As someone who played the nerd route, these guys weren't even slightly compelling villains since you can't even talk to them in the nerd route. In the nerd route, you never even SEE Chevy Bragg. Did I mention that they are also clones of another character? Yeah… not good.

Depending what route you chose, the ending is different. The reason I never finished my first playthrough was because once I saw that the game allied me with Senator DuVille despite me explicitly not allying with him when given the choice, I instantly restarted. Then on my second playthrough, I helped the Shi girl, Kieva, and for some reason that gave me an ending I disliked. Then on my last playthrough, I rushed through only being loyal to General Silverman, which gave me a better ending. Regardless, the ending ends with you eventually becoming Courier Six and being charged with delivering the Platinum Chip, which is nothing special. The endings are pretty neat, specifically the Enclave and Supermutant ones. My two issues with them is one: there is only one ending where your character becomes a courier from reasons that are not 'they were haunted by their past so blah blah blah' and two: they changed the reason Hopeville blows up from 'the courier delivered an unknown package to the NCR that turns out to have been a detonator' to 'whoops they sat on the key and the town blew up.'

Don't even get me started on the unnecessary fourth wall breaking that occurs literally every other dialogue option. It's cheesy, it's redundant, and it doesn't fit all the other humor that Fallout typically does.

Overall, the story was below average, borderline bad. The only thing carrying it is the excellent prologue, but it can only carry so much before the weight of the abysmal story-telling brings it crashing to it's knees. If anyone liked the story, thats good for you, but for me personally, it was not good.

Anyway, that's enough of the story. Moving on.

Gameplay

If you have a weak rig, it's probably not a good idea to play this mod. My rig is pretty good, so I didn't have problems, but it's clear that if I had saved in the wrong spot, my game would've crashed endlessly. I run nearly a hundred mods, so maybe with less than 60, the game would've run better.

Besides that, the gameplay is, you know. New Vegas. There's nothing different about it for the most part. The game made the gunfights far larger and they also made the explorable areas far larger, so framerates will probably average at around 35-42 fps. If you can't handle that, then I don't recommend playing. I didn't have a problem with the larger gunfights, specifically because I have the Realistic Weapon Damage mod installed, so my companions did most of the fighting while I just moved up slowly to make progress. The last battle on Fort Daggerpoint was fun because it really felt like a battle. Not like Hoover Dam where canonically, there might have been hundreds of NCR and Legion, but in the actual game, there might have been twelve total.

My issue with the gameplay that I briefly mentioned before is the skill checks. The skill checks almost solely rely on your S.P.E.C.I.A.L. stats, with speech and science here and there. That was another reason I restarted my first playthrough, because my stats weren't as high as the game wanted them to be. Sure, they made S.P.E.C.I.A.L. stats more useful, but they are INCREDIBLY HIGH. I'm talking if you don't have a perception of at least 7, an intelligence of at least 8, and a charisma of at least 7 at the start of the game, you will never be able to do the skill checks. Typically, the endurance and strength skill checks either just piss off the person you're talking to, or they put you in a worse situation then you were in before, or they just do fuck all. Because I'm using Project Nevada, I had to set it so I gain a perk for every level, and my first 17 levels were exclusively for Intensive Training so I could raise my stats to what they wanted.

Born Soldier

World

I don't have much to say in this final category. New California, like most Fallout games, hits the same problem: the world feels empty. It's basically all desert with essentially three major areas, with only two of them having any quests, and only one of them having actual side quests. You're working across The Pass encountering a raider party every once in a while, but besides that, there is absolutely nothing. I didn't particularly have a problem with this, but neither did I not have a problem. I'm pretty indifferent toward this compared to others.

Overall, this mod had potential. The prologue gave it a very strong start, but it gave up literally whole minutes later as if the team behind this lost all of their manpower in seconds and were down to a skeleton crew. My biggest problem with the mod, as said before, is the narrative, and I do hope any mods created down the line by these writers are significantly improved because in my opinion, this narrative became a dumpster fire the moment you wake up from bed in Pinehaven.

If you read the whole thing, thank you. If you at least read some, I also thank you.

Source: reddit.com

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